TeeGee – Virginia
Toy “appcessory” – at the intersection of toys, accessories, and applications. TeeGee is an iPod / iPhone powered stuffed toy that plays games, teaches, etc and can “grow up” with the child (via age-appropriate downloaded apps).
Stencil – UNC
1.3 million students / year drop out of High School in the US. Stencil gives teachers the ability to track students and alert them to early warning signs of dropping out.
Neurospire – Duke
Tech platform allowing market research forms to perform neuro-marketing studies – “Looking inside the brains of consumers”. Gives market researchers an in-hand tool to use.
Eartop Technologies – Miami
Wireless headphone technology aimed at iPod users.
BluMetric – Georgia Tech
Hemodialysis machine – both home and clinic-based.
Jebbit – Boston College
“Search, Answer, Get Paid”
Online discover platform enabling companies to engage with individuals (specifically under the age of 25). An advertising platform paid on a “Cost Per Correct Answer” rather than a Cost Per Click model.
1st team in the afternoon session: Augment Medical – NC State
Nurse call button (on hospital beds) for disabled individuals. Made as a facial sensor that sends signals rather than a physical button press. First team with an actual physical product demo. As Jason Calacanis says, “Product product product product product”.
Mushroom Mountain – Clemson
“Innovations in Mycotechnology”. Cultivating, growing, and selling mushrooms for various applications (including pesticides, pollution cleanup, and medicine).
Wantcastr – Boston College
Social commerce – allowing people to create “want casts” of items that they desire, and set a price that they wish to pay. Then, suppliers can supply the items for the allocated price. Pinterest meets Zaarly.
VirtualU – Virginia Tech
“Human digitization” for making a digitally-scanned image of your body for use in purchasing clothing, etc.
Timbodi – Duke
Self-reporting, soccer-specific social network. Helps players organize their teams and report information important to their activities.
Offline Media – NC State
Bringing online interactions to the real world with a focus on young professionals. Allows users to create “events” that people sign up for online and attend offline.
MoolaGuides – Florida State
Online marketplace for the buying and selling of class notes. Sold over 100K worth of notes in the past 16 months.
Gift Boogle – UNC
13B dollar problem in the US – bad gift giving. Gift Boogle is the Match.com for people and gifts.
Mekong Green Tech (MGT) – Georgia Tech
Working in Vietnam cleaning up Asia’s brick making industry. In Vietnam, they burn rice husks instead of conventional fuels (which is terrible for the environment, crops, etc). MGT helps replace the existing fuel with a new engine that costs ~ 2% of the cost of rebuilding the existing kilns.
Orthovative Tech – Wake Forest
“Over 200B annual cost in the US due to back and neck pain”. Nanotechnology-based solution that monitors the posture of individuals. First-line treatment (attempting to avoid expensive treatment and surgery).
LESS – Florida State
Gamification of home energy savings (challenging people to “energy saving competitions”). Connected to the city of Tallahassee, FL to start off (currently expanding). Check out the first web iteration at http://lessmob.com/.
Totally free for users, the utility company foots the bill.
Greenstar – Virginia Tech (alma mater of @brec)
Home electricity & energy monitoring (via a purchased power outlet and power strip for 99 dollars). Includes a “web experience” that gives access to the data.
“With the 5K we win here, we’ll be able to continue to build our devices and bring them to market” – nice confidence…
First: Cohealo – University of Miami
“Collaborative Healthcare Logistics” (hence, CO-HEA-LO) = cloud-based information sharing for doctors and hospitals.
1) Size of idea
2) Ability to execute
3) Can you sell the idea?
FYI: Startup Madness is a bracket-style startup pitch competition between all of the ACC schools. Check out the full bracket.